pride of the lioness
the helpless little thing with the dirty mouth who has always got something to say.


I’m trying no makeup for a week. It’s been a decade since I’ve gone without eyeliner in public.

I’m trying no makeup for a week. It’s been a decade since I’ve gone without eyeliner in public.


I remember I was playing a level before, and I got stuck, and people were like ‘so much for awesome level design right?’ The sad fucking irony is that these people don’t even realise that it’s a really fucking sad thing that you can’t even fathom geting lost in a modern videogame.

I’m gonna rant a little bit here.

There was a time, let’s say back in 1996 when we were playing videogames like Duke Nukem 3D, or fucking Tomb Raider, or Mario 64 or some shit… when figuring out where to go and how to get there and being lost was like- that was the content, figuring it out was the content of the videogame because that was satisfying.
Now everything is big fucking pointing arrow, or big long corridor hallway because videogames are just a delivery device for 1) your little cinematic story, and 2) the credits, because all they want you to do is get to the end of the game so you can buy the fucking dlc and then buy the fucking sequel.
Modern videogame designers don’t want you to not finish the game, they just want to create a funnel so you have to finish the fucking game. You know? They couldn’t possibly think that maybe figuring out a level, figuring out how to get around it, where to go, could be the reason we play videogames.
Like that doesn’t even enter the fucking mind of a modern videogame design committee. ‘Oh my God if a player gets lost, or can’t figure it out, or gets stuck, or has to work to get through a fucking level then we’re fucking up and that’s not a good thing.’ That’s what modern game designers think, and that’s a bad thing- it’s horrifying, its horrible. And it’s fucking scary.

You’re right we still have good videogames, but there aren’t good videogames anymore that are good for the reasons that these fucking videogames were good- and that’s fucking sad.
The closest that we have to something like this is something like Dark Souls, where hey, the journey is what makes that game awesome.


Brad Simons. Quality level design.

Brad discussing (ranting) about some hard-truths in the modern videogame industry.

(via edgarsm)

(Source: cellardoornevermore)

Reblogged from chiefbleeder, Posted by zimbabwe666.

(Source: zimbabwe666)

Reblogged from chiefbleeder, Posted by milkysexxx.

(Source: milkysexxx)

Reblogged from 2009emo, Posted by ambivalentlyyours.

This is so powerful


This is so powerful

(Source: ambivalentlyyours)

Reblogged from oliveyoualatte, Posted by ssnapdragon.

(Source: ssnapdragon)

"We have a very rich history of being colonized for more than 300 years. Then more than a hundred years of Spanish and American intervention, four years of Japanese and then twenty one years of a very brutal dictatorship under Marcos. This is the present history of my country. If you have to contextualize this thing called ‘Filipino,’ even here you will notice that the very word is Hispanic: we were named after the king Philip of Spain. But we had our civilization before. The first missionaries that came to our lands to change our culture were Muslim, so they were able to impose some Islamic thought in some of the islands. Then in 1525 the Spanish came and started baptizing us, converting to Catholicism. They even changed our names, also in the Islamic areas. But we had this very rich Malay culture before that, where everything was governed by space, admiring the natural abundance. Have you ever had a chance to read a journal of Pigafetta, the guy who wrote a daily journal during Magellan’s journey? One line reads: ‘These islands can survive more than a thousand years, because they have a lot.’ It’s about the Philippines. And despite the years of colonization you can still feel how we live and view life. Space is still the dominant philosophy, not time. The concept of time was imposed by the West, the Spanish. Go to work at nine, go home at five… Filipinos don’t actually follow that. People think it’s indolent, or lazy. It’s not. This is our culture."

Lav Diaz, director of Norte, The End of History (2013), when asked, “How does the political and cultural heritage of the Philippines influence your work?” in an interview with Keyframe. (via nolollygagging)
Reblogged from xluisafer, Posted by biscodeja-vu.

(Source: biscodeja-vu)